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Bradley C. Buchanan

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Reflection: How to Do Things With Videogames

2011-10-112014-03-17

My latest reading: How to Do Things With Videogames by Ian Bogost. I found the book a little disturbing, and estimate that about half my colleagues would be more disturbed than I was. Here’s what I think about it.

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Categories: Books / Game Designer

Soul of Movement

2011-10-012014-03-17

October 2011 An interactive audiovisual dance experience using Kinect. My roles: Programmer, co-designer Interactive experience created for Building Virtual Worlds Fall 2011, Round 2. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 2 weeks. UPDATE: Selected for the Fall 2011 BVW Show! See it here! Created by Team 11:…

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Categories: Games / Portfolio / Programmer

The Dream Factory

2011-09-082014-03-17

On the south side of Pittsburgh, between the Monongahela River and I-376, stands a fairly unassuming office building. From a distance, one might have a hard time telling it apart from its neighbors. From the outside, there’s nothing to suggest that this is the place we affectionately call “The Dream Factory.” Once you step inside,…

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Categories: Blog

Tightrope Thrills

2011-09-012014-03-17

September 2011 A teddy-bear rescue on the high wire. Utilizes motion tracking and head-mounted display technology. My roles: Programmer, voice talent, co-designer Interactive experience created for Building Virtual Worlds Fall 2011, Round 1. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 2 weeks. Controls: Move your head to…

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Categories: Games / Portfolio / Programmer

Frog Secret Agent

2011-09-012014-03-17

September 2011 Maze game themed around a song. Built in Unity3D. My roles: Designer, programmer, texture artist. A simple demo game created for round zero of Building Virtual Worlds 2011. Developed in Unity3D (Acutally my first Unity3D experience). Made at the Enterainment Technology Center at Carnegie Mellon University. Development time: 1 week. Controls: Arrow keys…

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Categories: Games / Portfolio / Programmer
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Work

  • ZSH git prompt workaround

    1 year ago
  • Back to School with Discord’s Whiteboard

    2 years ago
  • Discord Activities are on Mobile

    2 years ago
  • Good Enough Golfers update

    3 years ago
  • Leaving Code.org

    5 years ago

Play

  • Altered: Trial By Frost Prerelease

    5 months ago
  • Marginalia 2023-12-31

    1 year ago
  • IFComp 29 is open

    2 years ago
  • Discord Activities are on Mobile

    2 years ago
  • Esther’s: IFDB Awards

    2 years ago
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