October 2011 A corporate throwdown for up to 70 people. “It’s not personal – it’s business!” My role: Programmer The audience plays by calling in via a platform called UnityPhone, and pressing buttons on their phones that correspond to what the CEO is suggesting at the moment. The team that collaborates the best will win….
Read moreReflection: How to Do Things With Videogames
My latest reading: How to Do Things With Videogames by Ian Bogost. I found the book a little disturbing, and estimate that about half my colleagues would be more disturbed than I was. Here’s what I think about it.
Read moreSoul of Movement
October 2011 An interactive audiovisual dance experience using Kinect. My roles: Programmer, co-designer Interactive experience created for Building Virtual Worlds Fall 2011, Round 2. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 2 weeks. UPDATE: Selected for the Fall 2011 BVW Show! See it here! Created by Team 11:…
Read moreThe Dream Factory
On the south side of Pittsburgh, between the Monongahela River and I-376, stands a fairly unassuming office building. From a distance, one might have a hard time telling it apart from its neighbors. From the outside, there’s nothing to suggest that this is the place we affectionately call “The Dream Factory.” Once you step inside,…
Read moreTightrope Thrills
September 2011 A teddy-bear rescue on the high wire. Utilizes motion tracking and head-mounted display technology. My roles: Programmer, voice talent, co-designer Interactive experience created for Building Virtual Worlds Fall 2011, Round 1. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 2 weeks. Controls: Move your head to…
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