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The Little Things

2012-03-282014-03-17

I was recently introduced to some interesting studies, looking at features I’d never noticed in a couple of games that I know very well. These are features that are essential to the feel of these games. Does anyone know of other clever game features that you don’t usually notice?

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Categories: Game Designer

Anthony Burch: “Rev Rant: Snakes, Plants, and Difficulty”

2012-03-262014-03-17

Reflection on an article by Anthony Burch: “Rev Rant: Snakes, Plants, and Difficulty.”

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Categories: Game Designer

Raph Koster: “Do auction houses suck?”

2012-03-232014-03-17

Reflection on a blog post by Raph Koster: “Do auction houses suck?”

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Categories: Game Designer

Wind Waker and Epic Mickey: A Critical Comparison

2012-03-212014-03-17

The Legend of Zelda: The Wind Waker and Epic Mickey A critical comparison demonstrating the usefulness of Janet Murray’s pleasures of digital interactive media. Bradley C. Buchanan ETC Fundamentals: Video Game Report November 4, 2011

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Categories: Game Designer / Games

Pascal Luban: “Designing and Integrating Puzzles”

2012-03-192014-03-17

Reflection on an article by Pascal Luban: “Designing and Integrating Puzzles”

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Categories: Game Designer
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Work

  • ZSH git prompt workaround

    2 years ago
  • Back to School with Discord’s Whiteboard

    3 years ago
  • Discord Activities are on Mobile

    3 years ago
  • Good Enough Golfers update

    4 years ago
  • Leaving Code.org

    6 years ago

Play

  • Altered: Trial By Frost Prerelease

    1 year ago
  • Marginalia 2023-12-31

    2 years ago
  • IFComp 29 is open

    2 years ago
  • Discord Activities are on Mobile

    3 years ago
  • Esther’s: IFDB Awards

    3 years ago
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