Reflection on an article by Anthony Burch: “Rev Rant: Snakes, Plants, and Difficulty.”
Read moreAnthony Burch: “Rev Rant: Snakes, Plants, and Difficulty”
Categories: Game Designer
Reflection on an article by Anthony Burch: “Rev Rant: Snakes, Plants, and Difficulty.”
Read moreReflection on a blog post by Raph Koster: “Do auction houses suck?”
Read moreThe Legend of Zelda: The Wind Waker and Epic Mickey A critical comparison demonstrating the usefulness of Janet Murray’s pleasures of digital interactive media. Bradley C. Buchanan ETC Fundamentals: Video Game Report November 4, 2011
Read moreReflection on an article by Pascal Luban: “Designing and Integrating Puzzles”
Read moreA nonviolent dungeon crawl with a metapuzzle ending. My role: Programmer This game design is modeled on a game called Enchanted Forest and designed around an Egyption tradition where people would commission a custom “Book of the Dead” to help them in the afterlife. Each round you design your book of the dead, then you…
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