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Anthony Burch: “Rev Rant: Snakes, Plants, and Difficulty”

2012-03-262014-03-17

Reflection on an article by Anthony Burch: “Rev Rant: Snakes, Plants, and Difficulty.”

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Categories: Game Designer

Raph Koster: “Do auction houses suck?”

2012-03-232014-03-17

Reflection on a blog post by Raph Koster: “Do auction houses suck?”

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Categories: Game Designer

Wind Waker and Epic Mickey: A Critical Comparison

2012-03-212014-03-17

The Legend of Zelda: The Wind Waker and Epic Mickey A critical comparison demonstrating the usefulness of Janet Murray’s pleasures of digital interactive media. Bradley C. Buchanan ETC Fundamentals: Video Game Report November 4, 2011

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Categories: Game Designer / Games

Pascal Luban: “Designing and Integrating Puzzles”

2012-03-192014-03-17

Reflection on an article by Pascal Luban: “Designing and Integrating Puzzles”

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Categories: Game Designer

Netherworld

2012-03-162014-03-17

A nonviolent dungeon crawl with a metapuzzle ending. My role: Programmer This game design is modeled on a game called Enchanted Forest and designed around an Egyption tradition where people would commission a custom “Book of the Dead” to help them in the afterlife. Each round you design your book of the dead, then you…

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Categories: Games / Portfolio / Programmer
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Work

  • ZSH git prompt workaround

    1 year ago
  • Back to School with Discord’s Whiteboard

    2 years ago
  • Discord Activities are on Mobile

    2 years ago
  • Good Enough Golfers update

    3 years ago
  • Leaving Code.org

    5 years ago

Play

  • Altered: Trial By Frost Prerelease

    5 months ago
  • Marginalia 2023-12-31

    1 year ago
  • IFComp 29 is open

    2 years ago
  • Discord Activities are on Mobile

    2 years ago
  • Esther’s: IFDB Awards

    2 years ago
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