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Bradley C. Buchanan

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Category: Game Designer

Live DMing in Digital Games

2011-08-192014-03-17

Alexis over at Tao of D&D posted a pretty intense vision for a digital D&D engine that would be infinitely tweakable, moddable, and mouldable to the DM’s wishes. I think it sounds like a super-fancy version of Rohrer’s Sleep Is Death. I would add that it needs a strong community content library, like Spore or…

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Categories: Game Designer / Games

Mario Showdown

2010-09-112014-03-17

My wife and I finished world 8 in New Super Mario Bros Wii the other day. We felt very accomplished; the final levels were as difficult as anything in 2D Mario. Having a wife who plays Mario is great. I love you sweetie! Even my wife commented that the final showdown with Bowser felt more…

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Categories: Game Designer / Games

Royal Council

2010-08-262014-03-16

Royal Council is a card game for 2-4 players.

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Categories: Game Designer / Games / Portfolio

Examining Mario

2010-08-242014-03-17

Michael Abbott over at The Brainy Gamer recently asked us, Why does 2D Mario continues to outsell the fantastic Galaxy games? And it’s a great question. I personally think it’s because 2D Mario hits a larger demographic, but it got me thinking about why I like Mario games. Abbott to the rescue again: his Fun…

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Categories: Game Designer / Games
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Work

  • ZSH git prompt workaround

    1 year ago
  • Back to School with Discord’s Whiteboard

    2 years ago
  • Discord Activities are on Mobile

    2 years ago
  • Good Enough Golfers update

    3 years ago
  • Leaving Code.org

    5 years ago

Play

  • Altered: Trial By Frost Prerelease

    4 months ago
  • Marginalia 2023-12-31

    1 year ago
  • IFComp 29 is open

    2 years ago
  • Discord Activities are on Mobile

    2 years ago
  • Esther’s: IFDB Awards

    2 years ago
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