September 2011 Maze game themed around a song. Built in Unity3D. My roles: Designer, programmer, texture artist. A simple demo game created for round zero of Building Virtual Worlds 2011. Developed in Unity3D (Acutally my first Unity3D experience). Made at the Enterainment Technology Center at Carnegie Mellon University. Development time: 1 week. Controls: Arrow keys…
Read moreGuess I’m on the right track
In the latest episode of the Brainy Gamer podcast, Michael Abbot interviews Matthew Burns, producer on Halo 3 and Halo Reach. When asked about how to get into the games industry in 2011 (in the last 10 minutes of the episode), Burns mentions that university game design programs are a great way to go these…
Read moreReflection: The Spark
Part of the suggested reading prior to my first semester at ETC is a book called The Spark: Igniting the Creative Fire That Lives Within Us All, by John U. Bacon. It was a quick read. The book presents a behind-the-scenes look at Cirque Du Soleil, and the culture they cultivate. It’s presented via the…
Read moreLive DMing in Digital Games
Alexis over at Tao of D&D posted a pretty intense vision for a digital D&D engine that would be infinitely tweakable, moddable, and mouldable to the DM’s wishes. I think it sounds like a super-fancy version of Rohrer’s Sleep Is Death. I would add that it needs a strong community content library, like Spore or…
Read moreReflection: Crawford’s Art of Computer Game Design
I’ve just finished The Art of Computer Game Design by Chris Crawford (1984) – the Kindle edition with chapter endnotes added this year. This was a pleasantly focused little book.
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