Over the 2011-2012 winter break I organized a play-by-email game of Mafia for about forty of my ETC colleagues. Yotam Haimberg and I co-narrated the game, which lasted one month. We’ve created a full record of the game where you can read it from any one player’s perspective, or see the whole thing at once….
Read moreRaph Koster: “Narrative is not a game mechanic”
Reflection on an article by Raph Koster: “Narrative is not a game mechanic”
Read morePepper Knave
A “down the rabbit hole” tabletop adventure for three players. Created for my game design course – My first experience creating, playing or running a tabletop RPG. When your friend vanishes through a portal on the local playground, you find yourselves trapped in a fantasy world where animals hold jobs and ordinary objects have extraordinary…
Read morePepper Knave
A “down the rabbit hole” tabletop adventure for three players. Created for my game design course – My first experience creating, playing or running a tabletop RPG.
Read morePyramids
A print-and-play race to build the pyramids! My second dice game, created for my game design course. Build a city to support the construction of your pyramid. Build fast enough and you can take property from your opponent! Can you finish your pyramid first? My goal with this game was to take a deck-building/resource-gathering…
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