A nonviolent dungeon crawl with a metapuzzle ending. My role: Programmer This game design is modeled on a game called Enchanted Forest and designed around an Egyption tradition where people would commission a custom “Book of the Dead” to help them in the afterlife. Each round you design your book of the dead, then you…
Read moreMafia: Lafitte
Over the 2011-2012 winter break I organized a play-by-email game of Mafia for about forty of my ETC colleagues. Yotam Haimberg and I co-narrated the game, which lasted one month. We’ve created a full record of the game where you can read it from any one player’s perspective, or see the whole thing at once….
Read moreRaph Koster: “Narrative is not a game mechanic”
Reflection on an article by Raph Koster: “Narrative is not a game mechanic”
Read morePepper Knave
A “down the rabbit hole” tabletop adventure for three players. Created for my game design course – My first experience creating, playing or running a tabletop RPG. When your friend vanishes through a portal on the local playground, you find yourselves trapped in a fantasy world where animals hold jobs and ordinary objects have extraordinary…
Read morePepper Knave
A “down the rabbit hole” tabletop adventure for three players. Created for my game design course – My first experience creating, playing or running a tabletop RPG.
Read more