A “down the rabbit hole” tabletop adventure for three players. Created for my game design course – My first experience creating, playing or running a tabletop RPG.
A print-and-play race to build the pyramids! My second dice game, created for my game design course.
A parlor-style dice game for two to four players. Created for my game design course.
Yesterday, I ran my first tabletop RPG.
My only previous experience with tabletop storygames was one abstract GM-less game (like Polaris) that was fun, but nontraditional. Now in my game design class I’ve been assigned to create and run an adventure module using light, D&Dish rules. The goal is to tell a strong interactive story with a good interest curve. Remember, I’ve never played D&D before, much less run it.
I’d say the session was a surprising success!
I’ll upload my full postmortem when it’s complete. For now I’ll summarize by saying that things started slow but picked up well, and the best moments were when the players surprised me with their ingenuity. At one point they devised a plot worthy of any TV show that I hadn’t planned for at all. Thanks to Dave, Kai and Jimmy for playing!
“There and Back Again: A Hopscotch Tale” is a cooperative hopscotch game themed around Lord of the Rings. It is designed for nine players, but has handicap scenarios for less. The game is extremely difficult, and designed so that some players must fail for the others to succeed.
In playtesting the game was met with enthusiasm. The high difficulty was confirmed (which I attempted to tone down each iteration) but the result was exactly what I wanted – people were highly engaged with one another, encouraging each other and strategizing together to overcome the very difficult game.
I count this a success. We’ll see what grade I receive.