“The Bible Retold: The Lost Sheep” by Ben Pennington There is dissent in the ranks! One of your sheep makes a run for the next field, jumping gracefully over the hedgerows. You stand up quickly and collect your crook. You need that sheep! I like the idea of adapting Bible stories to interactive fiction. That…
Read moreIFComp 2010: The Warbler’s Nest
“The Warbler’s Nest” by Jason McIntosh Surely the reed bank counts as a wild place. While it gives you so much, you’ve never tended it, not really, not like you do with your garden. It’s something like the forest, then, but much safer to search without attracting attention. So here you are. Going on the…
Read moreIFComp 2010: Pen and Paint
“Pen and Paint: An Interactive Scribbling” by Owen Parish No blurb provided. I’m actually quite excited about this one. I’m expecting either an abstract art world rendered in an IF game, or something that gives me great control over my world. There’s so much potential in this simple title! I write spoilers.
Read moreIFComp 2010: Divis Mortis
“Divis Mortis” by Lynnea Dally The infection has spread. They are coming. Tut tut, looks like zombies. I’m not expecting too much, but then Glulx games are usually more ambitious that your typical z-code entry, so I could be wrong. Let’s find out. Spoilers await:
Read moreKindle Development Kit in Beta
For a while now, I have been the proud owner of an Amazon Kindle. My only complaint has been what a closed platform it is. Reading books is awesome, but there’s so much potential in this little device… Just today I learned that the Amazon is accepting applications for KDK Developers. What’s that? We can…
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