Netherworld

A nonviolent dungeon crawl with a metapuzzle ending.
My role: Programmer

This game design is modeled on a game called Enchanted Forest and designed around an Egyption tradition where people would commission a custom “Book of the Dead” to help them in the afterlife. Each round you design your book of the dead, then you journey through the afterlife in seach of new spells for future travelers to put in their own books.
Can you solve the riddle to unlock the last spell?

Game created for Global Game Jam 2012. Developed in Unity3D. Development time: 48 hours. Really 38, since we all went home the first night.

Created by Team Somnia:
Producer/Game Designer: Yotam Haimberg
Artist: Anisha Deshmane
Sound Designer/Composer: Eric Hamel
Programmer: Brad Buchanan

Global Game Jam 2012: Netherworld (Downloads available)
Download Game (Unzip and open EXE to play)