{"id":781,"date":"2011-01-07T11:19:57","date_gmt":"2011-01-07T19:19:57","guid":{"rendered":"http:\/\/islemaster.wordpress.com\/?p=781"},"modified":"2014-03-17T00:25:11","modified_gmt":"2014-03-17T07:25:11","slug":"article-flood","status":"publish","type":"post","link":"https:\/\/www.bradleycbuchanan.com\/b\/article-flood\/","title":{"rendered":"Article Flood!"},"content":{"rendered":"<p>For some reason, there was tons of good content posted online in the last few days.  Link roundup!<\/p>\n<p><a href=\"http:\/\/tap-repeatedly.com\/2011\/01\/05\/celebrity-guest-editorial-drew-davidson\/\">Post-Secret Game Design<\/a> by Drew Davidson (ETC at Carnegie Mellon!) discusses ways that our hyper-public internet lives will impact game design.<\/p>\n<p><a href=\"http:\/\/www.informationisbeautiful.net\/play\/mountains-out-of-molehills\/\">Mountains out of Molehills<\/a> by David McCandless (Information is Beautiful) is an interactive visualization comparing our biggest fears (according to the media) to the real threats.<\/p>\n<p><a href=\"http:\/\/lacunagame.blogspot.com\/2011\/01\/blue-lacuna-transcripts-analyzed.html\">Blue Lacuna Transcripts Analyzed<\/a> by Aaron A. Reed, whose Inform 7 book I am beginning to read.  He presents an interesting breakdown of the reactions to his largest work, especially where players have trouble.<\/p>\n<p><a href=\"http:\/\/www.gamasutra.com\/view\/feature\/6249\/the_genre_blender_experiments_in_.php\">The Genre Blender: Experiments in Social Gameplay<\/a> by Stephen Dewhurst (also ETC!) is a detailed postmortem on one of this year&#8217;s projects.<\/p>\n<p><a href=\"http:\/\/www.ted.com\/talks\/charles_limb_your_brain_on_improv.html\">Your Brain on Improv<\/a> by Charles Limb (TED) shows the preliminary results of putting a jazz musician in an MRI while they play, and it&#8217;s interesting how their findings support some popular ideas about creativity and music.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For some reason, there was tons of good content posted online in the last few days. Link roundup! Post-Secret Game Design by Drew Davidson (ETC at Carnegie Mellon!) discusses ways that our hyper-public internet lives will impact game design. Mountains out of Molehills by David McCandless (Information is Beautiful) is an interactive visualization comparing our&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[418,6],"tags":[69,23,179,186,190,202],"class_list":["post-781","post","type-post","status-publish","format-standard","hentry","category-blog","category-games","tag-blue-lacuna","tag-etc","tag-im-addicted-to-google-reader","tag-improvisation","tag-information-is-beautiful","tag-jazz"],"_links":{"self":[{"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/posts\/781","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/comments?post=781"}],"version-history":[{"count":1,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/posts\/781\/revisions"}],"predecessor-version":[{"id":1241,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/posts\/781\/revisions\/1241"}],"wp:attachment":[{"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/media?parent=781"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/categories?post=781"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/tags?post=781"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}