{"id":76,"date":"2011-09-01T21:10:24","date_gmt":"2011-09-02T04:10:24","guid":{"rendered":"http:\/\/bradleycbuchanan.com\/blog\/?p=53"},"modified":"2014-03-17T00:04:13","modified_gmt":"2014-03-17T07:04:13","slug":"tightrope-thrills","status":"publish","type":"post","link":"https:\/\/www.bradleycbuchanan.com\/b\/tightrope-thrills\/","title":{"rendered":"Tightrope Thrills"},"content":{"rendered":"<p><iframe loading=\"lazy\" width=\"640\" height=\"360\" src=\"http:\/\/www.youtube.com\/embed\/2T7WU6Q7QX8?rel=0\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p><em>September 2011<\/em><br \/>\nA teddy-bear rescue on the high wire. Utilizes motion tracking and head-mounted display technology.<\/p>\n<p>My roles: Programmer, voice talent, co-designer<\/p>\n<p>Interactive experience created for Building Virtual Worlds Fall 2011, Round 1. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 2 weeks.<\/p>\n<p>Controls:<br \/>\nMove your head to look around.<br \/>\nTilt the pole left and right to maintain your balance.<br \/>\nPush the pole forward to walk faster (harder to balance)<br \/>\nPull the pole back to walk slower (easier to balance)<\/p>\n<p>Created by Team 3:<br \/>\nProducer:\u00a0<a href=\"http:\/\/www.linkedin.com\/pub\/pei-lin-lu\/3b\/786\/535\">Pei-Lin &#8220;Cynthia&#8221; Lu<\/a><br \/>\n3D Artist:\u00a0<a href=\"http:\/\/josephinetsay.com\/\">Josephine Tsay<\/a><br \/>\n2D Artist: Anabelle Lee<br \/>\nSound Designer:\u00a0<a href=\"http:\/\/www.linkedin.com\/pub\/pei-lin-lu\/3b\/786\/535\">Pei-Lin &#8220;Cynthia&#8221; Lu<\/a><br \/>\nProgrammer: Brad Buchanan<\/p>\n<p>Voices:<br \/>\n<a href=\"http:\/\/stevenwjones.wordpress.com\/\">Steven Jones<\/a>\u00a0as the Ringmaster<br \/>\nBrad Buchanan as J-Bear<\/p>\n<p><a href=\"http:\/\/www.youtube.com\/watch?v=4c3rlumKBKU\">See the Building Virtual Worlds presentation<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>September 2011 A teddy-bear rescue on the high wire. Utilizes motion tracking and head-mounted display technology. My roles: Programmer, voice talent, co-designer Interactive experience created for Building Virtual Worlds Fall 2011, Round 1. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 2 weeks. Controls: Move your head to&#8230;<\/p>\n","protected":false},"author":1,"featured_media":54,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"video","meta":{"footnotes":""},"categories":[6,417,8],"tags":[23],"class_list":["post-76","post","type-post","status-publish","format-video","has-post-thumbnail","hentry","category-games","category-portfolio","category-programmer","tag-etc","post_format-post-format-video"],"_links":{"self":[{"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/posts\/76","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/comments?post=76"}],"version-history":[{"count":1,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/posts\/76\/revisions"}],"predecessor-version":[{"id":88,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/posts\/76\/revisions\/88"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/media\/54"}],"wp:attachment":[{"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/media?parent=76"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/categories?post=76"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/tags?post=76"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}