{"id":1133,"date":"2011-10-11T09:26:11","date_gmt":"2011-10-11T16:26:11","guid":{"rendered":"http:\/\/islemaster.wordpress.com\/?p=937"},"modified":"2014-03-17T00:47:37","modified_gmt":"2014-03-17T07:47:37","slug":"reflection-how-to-do-things-with-videogames","status":"publish","type":"post","link":"https:\/\/www.bradleycbuchanan.com\/b\/reflection-how-to-do-things-with-videogames\/","title":{"rendered":"Reflection: How to Do Things With Videogames"},"content":{"rendered":"<p><a href=\"http:\/\/www.bradleycbuchanan.com\/b\/wp-content\/uploads\/2011\/10\/howtodothings_large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.bradleycbuchanan.com\/b\/wp-content\/uploads\/2011\/10\/howtodothings_large.jpg\" alt=\"\" title=\"howtodothings_large\" width=\"194\" height=\"300\" class=\"alignright size-full wp-image-938\" \/><\/a><\/p>\n<p>My latest reading: <em>How to Do Things With Videogames<\/em> by <a href=\"http:\/\/www.bogost.com\/\">Ian Bogost<\/a>.  I found the book a little disturbing, and estimate that about half my colleagues would be more disturbed than I was.  Here&#8217;s what I think about it.<!--more--><\/p>\n<p>At a glance, the title is misleading.  This would be more accurately called, &#8220;what people are doing with videogames.&#8221;  Bogost proposes that we can measure the maturity of a medium by the breadth of its uses, and follows with a collection of essays demonstrating the many uses of videogames today.  In chapters with titles like &#8220;Reverence,&#8221; &#8220;Pranks,&#8221; and &#8220;Snapshots&#8221; he compares current games to other media, both profound and mundane.  Cooking Mama becomes a training simulator.  Passage is Dada art.  While I think Bogost is stretching a bit to make connections on some topics, he succeeds in offering a different perspective and a glimpse of what form future work in each category might take.<\/p>\n<p>On the other hand, the title drives home the book&#8217;s final point like the twist of a knife.  &#8220;Media,&#8221; writes Bogost, &#8220;are not democratized; they&#8217;re tamed instead.&#8221;  As videogames mature and are put to broader use, they will cease to be special.  They will no longer be under the purview of gamers and game designers &#8211; they&#8217;ll just be another tool that everyone might use, like photography or radio or television.  And when a title like &#8220;How to Do Things With Videogames&#8221; sounds as textbookish as &#8220;How to Do Things With Music&#8221; or &#8220;How to Do Things With Television,&#8221; we will know that videogames have succeeded as a medium.  That will be a sad day for gamers who like that their hobby is niche.<\/p>\n<p>It&#8217;s interesting that by taking this broad view, the book somewhat justifies many games (often casual games) that have been panned elsewhere.  A game can be terrible by mainstream standards but fill an unexpected role very well.  An example close to home:  My wife has been playing <a href=\"http:\/\/www.appbrain.com\/app\/bubble-blast-2\/com.magmamobile.game.BubbleBlast2\">Bubble Blast 2<\/a> on her phone lately, and she usually plays a few rounds in bed before falling asleep.  For her, this game falls squarely into Bogost&#8217;s &#8220;Relaxation&#8221; chapter &#8211; she&#8217;s not just having fun or killing time, she&#8217;s actually winding down.  From a mainstream standpoint it&#8217;s simple and repetitive and should get boring by the thousandth level.  But as a meditation it succeeds because it&#8217;s so simple mechanically and aesthetically.<\/p>\n<p>If I&#8217;m taking one thing away from this book, it&#8217;s that I&#8217;ll stop labeling people as gamers.  I don&#8217;t think of myself primarily as a televisioner or a moviegoer, so not everybody who plays games needs to be a gamer, either.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My latest reading: How to Do Things With Videogames by Ian Bogost. I found the book a little disturbing, and estimate that about half my colleagues would be more disturbed than I was. Here&#8217;s what I think about it.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20,5],"tags":[86,154,175,180],"class_list":["post-1133","post","type-post","status-publish","format-standard","hentry","category-books","category-game-designer","tag-casual-games","tag-gamers","tag-how-to-do-things-with-videogames","tag-ian-bogost"],"_links":{"self":[{"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/posts\/1133","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/comments?post=1133"}],"version-history":[{"count":1,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/posts\/1133\/revisions"}],"predecessor-version":[{"id":1274,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/posts\/1133\/revisions\/1274"}],"wp:attachment":[{"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/media?parent=1133"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/categories?post=1133"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bradleycbuchanan.com\/b\/wp-json\/wp\/v2\/tags?post=1133"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}