Reflection: Sly Cooper and the Thievius Raccoonus

I finally sat down and finished Sly Cooper and the Thievius Raccoonus (2002) yesterday. It was fun, but I would have enjoyed it more when I was younger and had more time for simple diversions like this.

Quick summary: You play a raccoon cat-burglar in a cartoon animal world, recovering your family heirlooms from evil crime lords while outrunning the law yourself. The game is split into five parts like an old serial; “Sly Cooper in Tide of Terror,” or “Sly Cooper in Vicious Voodoo.” The core of the game is a kind of acrobatic stealth platforming: Avoid the guards, spotlights and trip lasers while jumping, climbing and swinging your way to the end of the level.

My thoughts and mild spoilers follow:
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