Over the 2011-2012 winter break I organized a play-by-email game of Mafia for about forty of my ETC colleagues. Yotam Haimberg and I co-narrated the game, which lasted one month.
We’ve created a full record of the game where you can read it from any one player’s perspective, or see the whole thing at once.
Although Mafia has been around for some time, in our game every player was given a special role (some of them quite unusual) and it was an excellent learning experience to design and run the game. I’ll call this a mixed success; it didn’t hold players like we hoped, but those that were involved had a lot of fun.
As mentioned in a previous post, I would like to design a game that’s played using blank index cards and pens (and maybe other convenient implements). I love games like Mao and 1000 Blank White Cards that are wildly unique every time because the players create the content and build the rules as they play. Continue reading “Designing a Player-Created Game”