Legend of Grimrock, by Finnish developer Almost Human, puts you in control of four criminals trying to escape a mountain prison. Though rendered in full 3D, the gameplay uses grid movement and owes a lot to classic dungeon crawlers like Eye of the Beholder. At a glance, it’s easy to see Just-Another-Dungeon-Crawl. Don’t be fooled. Grimrock is playful, self-aware, and earnest. It is a heartfelt triumph by a small, passionate team.
I played Grimrock in February and March of 2013. I’m only now managing to write about it because it’s been hard to capture how it made me feel. Now, with a sequel approaching, I think I’ve got it: Rarely have I felt so accompanied while playing a game. That company (both real and fictional) transformed my experience.
Warning: This post contains spoilers for Legend of Grimrock.