Netherworld

A nonviolent dungeon crawl with a metapuzzle ending.
My role: Programmer

This game design is modeled on a game called Enchanted Forest and designed around an Egyption tradition where people would commission a custom “Book of the Dead” to help them in the afterlife. Each round you design your book of the dead, then you journey through the afterlife in seach of new spells for future travelers to put in their own books.
Can you solve the riddle to unlock the last spell?

Game created for Global Game Jam 2012. Developed in Unity3D. Development time: 48 hours. Really 38, since we all went home the first night.

Created by Team Somnia:
Producer/Game Designer: Yotam Haimberg
Artist: Anisha Deshmane
Sound Designer/Composer: Eric Hamel
Programmer: Brad Buchanan

Global Game Jam 2012: Netherworld (Downloads available)
Download Game (Unzip and open EXE to play)

Mafia: Lafitte

Con esa corbata no asustás a nadie

Over the 2011-2012 winter break I organized a play-by-email game of Mafia for about forty of my ETC colleagues. Yotam Haimberg and I co-narrated the game, which lasted one month.

We’ve created a full record of the game where you can read it from any one player’s perspective, or see the whole thing at once.

Although Mafia has been around for some time, in our game every player was given a special role (some of them quite unusual) and it was an excellent learning experience to design and run the game. I’ll call this a mixed success; it didn’t hold players like we hoped, but those that were involved had a lot of fun.