I just finished my tenth full year as a software professional, and I’m starting my third year with Code.org. One of the perks of this job is that all of my work is public on GitHub. So let’s put it under a microscope!
My favorite cybersecurity tip? If you don’t use a good password manager, you should. A password manager makes it relatively painless to use long, secure passwords. It also enables you to use a different password for every online account, mitigating the damage if one of your passwords is discovered. It’s also simply less stressful than trying five passwords every time you visit a website.
You can find more resources at StaySafeOnline.org, or for this month’s theme, Stop-Think-Connect. They even have ways for faith-based organizations to get involved. Awesome!
Legend of Grimrock, by Finnish developer Almost Human, puts you in control of four criminals trying to escape a mountain prison. Though rendered in full 3D, the gameplay uses grid movement and owes a lot to classic dungeon crawlers like Eye of the Beholder. At a glance, it’s easy to see Just-Another-Dungeon-Crawl. Don’t be fooled. Grimrock is playful, self-aware, and earnest. It is a heartfelt triumph by a small, passionate team.
I played Grimrock in February and March of 2013. I’m only now managing to write about it because it’s been hard to capture how it made me feel. Now, with a sequel approaching, I think I’ve got it: Rarely have I felt so accompanied while playing a game. That company (both real and fictional) transformed my experience.
Warning: This post contains spoilers for Legend of Grimrock.
A game where you make up the cards, and therefore make up the rules, as you go along, “The blank card game,” is heavily dependent on the people playing. With a few good seed players, this can pull enormous creativity out of otherwise reticent people, but by itself does not inspire the gaming spirit. This can be great fun for groups with lots of in-jokes.
Created by Nathan McQuillen Phoenix, 1995.